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[REDACTED] attempting message decryption....... telemetry data acquired........ship adrift.......fight to location.....boarding party.......acquire location

Full mission briefings for Events 3 through 5 are currently classified. While the titles are public, the specific objectives, locations, and tactical requirements are REDACTED to prevent early scouting and ensure a level playing field.

  • Event 1 serves as your induction and warm-up—a chance to meet some people, get your footing, and have some low-stakes ground vehicle fun!

  • Event 2 follows that up but kicks the intensity up, demanding entry level team coordination which will get the teams communicating as a group.

  • Event 3 is where the "gloves come off."  Tactical Team mastery becomes the only path to victory. Full mission dossiers will be decrypted and delivered to Team Leaders immediately following the conclusion of the prior event.

Teams will have the full 2 weeks between the ending of each event and the start of the next event to talk tactics/come up with a battle plan based on the event details that are provided.  Teams will know the general area that the event will be held and where they should be staging at so they may stage ships/gear/loadouts at a particular station ahead of time.  The exact location of the event will NOT be given until the event briefing that will happen live as the event starts.  I encourage the teams to meet up with their teammates in the verse between events!  Talk tactics, get your loadouts ready, load your ships with whatever gear and vehicles you will use during the event and have them pre-staged!  The more you do things together and get to know one another, the better off you will be if SHTF in the middle of the event!  Teams will not change after they are decided on at the end of event 1.  So whatever friends/allies or complete strangers you are teamed up with, use the time between events to get to know one another.  Work with each other through the week to improve comms.  The whole idea of this series is to promote people to work together in the verse and get to know more fellow citizens using 100% player generated event ideas in the sandbox for player ideas that is Star Citizen.

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